Youth
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The Wesfolk community leaders expect everybody to defend their homes, even women. While the men are trained in clubs, daggers, or bows; women, on the other hand weld staffs and slings. The combination of weapons can very effective on foes that may attack the village.
Special Notes:This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them.
Information
Advances from: | |
Advances to: | Nightwatch |
Cost: | 15 |
HP: | 29 |
Movement: | 7 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Wesfolk Youth |
Abilities: | distract |
Attacks (damage - count)
![]() | staff melee | 5 - 2 impact | |
![]() | sling ranged | 4 - 3 impact |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 2 | 70% |
![]() |
Mountains | 3 | 70% |
![]() |
Mushroom Grove | 2 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 70% |